Object of Desire

Self Projects

Object of Desire began from a personal fascination with physical objects, especially vessels, ceramic forms, and collectible design pieces that carry both sculptural presence and emotional value. For a long time, I wanted to create objects like these myself, to shape them by hand, experiment with surfaces, glazes, textures, and eventually hold them as real physical pieces.

But without the technical knowledge, materials, or access to a ceramic studio, that desire remained unrealized. Instead of abandoning the idea, I started approaching it through the medium I knew best: 3D software. What initially began as a substitute for physical making slowly evolved into its own form of
craft, using digital tools as clay, shaders as glaze, and rendering as a way of materializing imagined objects.

Object of Desire became a collection of forms driven not by function or production, but by fascination, curiosity, and longing. Each piece represents an object I wish I could make, own, or encounter in real life. Existing somewhere between imagination and materiality, these vessels act as speculative artifacts, digital objects shaped by the desire to eventually become real.

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