36 Days of Type - 2021 Edition
3D Design
For the 2021 edition of 36 Days of Type, I embarked on a personal creative journey: crafting a unique 3D interpretation for each letter and number of the Latin alphabet — a total of 36 original designs.
My primary goal was to enhance my 3D design skills and dive deeper into the world of materials, textures, and lighting using Cinema 4D and Redshift. Each day presented a new opportunity to explore a different surface quality — from soft and organic forms to hard-edged, industrial structures. I focused not only on form, but also on how light interacts with different materials, experimenting with a wide range of shaders, displacement techniques, and atmospheric settings.
You can view more about the challenge at 36daysoftype.com
For the 2021 edition of 36 Days of Type, I embarked on a personal creative journey: crafting a unique 3D interpretation for each letter and number of the Latin alphabet — a total of 36 original designs.
My primary goal was to enhance my 3D design skills and dive deeper into the world of materials, textures, and lighting using Cinema 4D and Redshift. Each day presented a new opportunity to explore a different surface quality — from soft and organic forms to hard-edged, industrial structures. I focused not only on form, but also on how light interacts with different materials, experimenting with a wide range of shaders, displacement techniques, and atmospheric settings.
You can view more about the challenge at 36daysoftype.com
For the 2021 edition of 36 Days of Type, I embarked on a personal creative journey: crafting a unique 3D interpretation for each letter and number of the Latin alphabet — a total of 36 original designs.
My primary goal was to enhance my 3D design skills and dive deeper into the world of materials, textures, and lighting using Cinema 4D and Redshift. Each day presented a new opportunity to explore a different surface quality — from soft and organic forms to hard-edged, industrial structures. I focused not only on form, but also on how light interacts with different materials, experimenting with a wide range of shaders, displacement techniques, and atmospheric settings.
You can view more about the challenge at 36daysoftype.com














